lab for

by Miche O’higgins

Art at The End of The World 

with School of Machines, Making and Make-Believe

“Art at the End of the World exhibits the outcomes of two School of Machine classes, one on generative art and the other on NFT’s, inside a speculative landscape of the future. The artworks are wrapped in fiction as relics from a far off world, somewhere in a society beyond capitalism. Through this sci-fi reimaging of a gallery space, with no central owner, only the distributed and interconnected imagination of the visitors, we question the notion of ownership and privatisation that NFT’s rely on and ask how things might be different.” 

My intention for the curation and building of this show was to experiment with how art viewed through the lens of fiction can better prime us to critically approach the themes it deals with. In this case of exhibiting an NFT collection, how can the exhibition not only best showcase the work of the artists but also create a space for imagining post-capitalist possibilities for art by detaching it from some of our preexisting assumptions about ownership and authorship. By entering this space, I hoped the visitors might find an unusual form of agency and involvement with the work by adopting social scripts that aren’t normally permitted in preexisting gallery contexts.

Stepping into this otherworldly, science fiction space, how do we suddenly relate or position ourselves against this work if we aren’t viewing it against the backdrop of our current economic and political climate? What does that do to the subject matter of the works if they are exhibited in a context very different from the one they were created within? How do we do this without distorting the meaning or relevance of the works? How would it change if this gallery was not set in the future but the past? These are questions I was thinking about during the designing and building of this space, and most are far from answered.

I would like to experiment next with curating a non-virtual narrative drive exhibition space to see what effect virtually has on this immersion.

The exhibiton was modelled and animated in Blender and then built using Arium, a platform for creating online virtual spaces.  

Opened 10th November, 2022